PHR VS UCM
Take & Extract

Using Tournament rules and scenario, we played a friendly DzC up to 4AM

Background

Your forces are advancing and it’s critical that the centre of this sector is held by friendly troops. HQ has also identified four priority objectives in the surrounding area - these should be taken and extracted from the combat zone while you secure the area.

Deployment - PHR

The idea for this PHR army was to deploy with two columns. One Immortal squad to each Objective building. Right column was the Hades, 2 Phobos and the Janus for Sphere of Influence reach. Left column was Zeus, 3 Odins and another pair of Phobos. 

Indirect Fire
Man of the Match

Th UCM had 3 indirect fire units and they were used to great effect. Not only thy destroyed both Immortal squads, they also managed to kill 2 Phobos on the last turn and made several damage points to the Hades.

Death from above
BFU (Biggest F*** Up)

UCM Longbows (and Kodiak) were superbly used with devastating effect against PHR Immortals that peeked on the windows. Both Immortal squads were eliminated with few attacks on turn 4, leaving the PHR infantry-less. The PHR should have know better than put their people on the line when the UCM had such weapons.

Final Summary

Even though the UCM felt it was a close game, their victory was decisive. UCM made 4 Victory points( 2 Objective retrieved, 1 Objective found, 1 Focal point), PHR managed only 2, due the Focal point in the center. Kill points were PHR 715, UCM 706. 

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